● ID 2 - 6● ID 8● ID 42● ID 65● ID 74● ID 86● ID 119● ID 149● ID 208● ID 265 - 273● ID 289● ID 329● ID 332● ID 340● ID 382 - 383● ID 398 - 399● ID 612 - 614● ID 662 - 663● ID 665● ID 667 - 668● ID 793 - 799Replacement Skins ⤵● Replaced the FAM3.txd/dff skin into a cutscene model.● Replaced the BMYDJ.txd/dff skin into a beta model.● Replaced the OMOST.txd/dff skin into a beta model.● Replaced the BMYDRUG.txd/dff skin into a beta model.● Replaced the BMYST.txd/dff skin into a beta model.● There's more! Download the mod now.Grove Street Families.
Skins are, in the games, textures that are placed over a blank three-dimensional model (a ) used for clothing, vehicles, weapons, etc. All skins are stored inside of an, and a TXD archive, except in and, where only the TXD archives are present.
Not all are the same. While most skins follow the same setup, others don't, because the model they were put on doesn't share the same. These require the corresponding DFF file in order to be rendered properly in the game; for example the NPC characters in-game some of which are 128x128, 64x64, or anything under 256x256, don't follow the design of the user skins. Contents User defined skinsA feature in the versions of, and was letting the player create their own skins. These skins have a different layout in each game.
All skins created by the user have to be a 24-bit Bitmap (bmp) file, and have to be 256 by 256 in size. The parts of a skin are mirrored symmetrically around the model so you would only have to create half of the body part. These are usually placed in the skins folder in the install directory (Program FilesRockstar GamesGTAIIIskins), or wherever the games were installed. While skins in GTA III can be accessed at any time other then when the player has the prison jumpsuit on, skins in GTA Vice City only work with the.
Also all skins folders, and in the game there will always be the default player skin, along with a Read Me.txt file.